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	<title>Comments for Desert Hat</title>
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	<link>http://deserthat.wordpress.com</link>
	<description>Critical Game Theory and Antiwar Gaming</description>
	<lastBuildDate>Sun, 06 Dec 2009 20:05:11 +0000</lastBuildDate>
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		<title>Comment on What Janet Murray and PopSci Forgot to Mention by jafish</title>
		<link>http://deserthat.wordpress.com/2009/09/08/what-janet-murray-and-popsci-forgot-to-mention/#comment-80</link>
		<dc:creator>jafish</dc:creator>
		<pubDate>Sun, 06 Dec 2009 20:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=82#comment-80</guid>
		<description>In addition to being of two different scales, I think the individual technologies are also a different frame in terms of how they influence perceptions of reality. Most of the individual tech falls under &quot;Augmented Reality,&quot; which has in its name a less-ambitious but more achievable vision.</description>
		<content:encoded><![CDATA[<p>In addition to being of two different scales, I think the individual technologies are also a different frame in terms of how they influence perceptions of reality. Most of the individual tech falls under &#8220;Augmented Reality,&#8221; which has in its name a less-ambitious but more achievable vision.</p>
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		<title>Comment on Game Design the Miyamoto Way: Flow and Difficulty by GoNintendo - Game Design the Miyamoto Way: Flow and Difficulty</title>
		<link>http://deserthat.wordpress.com/2009/11/26/game-design-the-miyamoto-way-flow-and-difficulty/#comment-78</link>
		<dc:creator>GoNintendo - Game Design the Miyamoto Way: Flow and Difficulty</dc:creator>
		<pubDate>Sun, 29 Nov 2009 19:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=103#comment-78</guid>
		<description>[...] Article here [...]</description>
		<content:encoded><![CDATA[<p>[...] Article here [...]</p>
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		<title>Comment on Game Design the Miyamoto Way: Flow and Difficulty by Game Retail Store » GameSetLinks: The Eternal Miyamoto</title>
		<link>http://deserthat.wordpress.com/2009/11/26/game-design-the-miyamoto-way-flow-and-difficulty/#comment-77</link>
		<dc:creator>Game Retail Store » GameSetLinks: The Eternal Miyamoto</dc:creator>
		<pubDate>Sun, 29 Nov 2009 08:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=103#comment-77</guid>
		<description>[...] Game Design the Miyamoto Way: Flow and Difficulty « Desert Hat &#039;Miyamoto argues that a game is better if you have to start the level again because it increases the level of intensity and makes the game more enjoyable.&#039; [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Design the Miyamoto Way: Flow and Difficulty « Desert Hat &#39;Miyamoto argues that a game is better if you have to start the level again because it increases the level of intensity and makes the game more enjoyable.&#39; [...]</p>
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		<title>Comment on Virtual Boy: The Good, the Bad, and the Ugly by yojimbouk</title>
		<link>http://deserthat.wordpress.com/2009/08/12/virtual-boy-the-good-the-bad-and-the-ugly/#comment-75</link>
		<dc:creator>yojimbouk</dc:creator>
		<pubDate>Wed, 26 Aug 2009 11:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=79#comment-75</guid>
		<description>You know that you can create pseudo-3D animated GIFs by taking the left-eye and right-eye images and flicking between them very quickly? I&#039;d love to see what the Virtual Boy screenshots actually look like.</description>
		<content:encoded><![CDATA[<p>You know that you can create pseudo-3D animated GIFs by taking the left-eye and right-eye images and flicking between them very quickly? I&#8217;d love to see what the Virtual Boy screenshots actually look like.</p>
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		<title>Comment on Virtual Boy: The Good, the Bad, and the Ugly by Game Retail Store » GameSetLinks: The DDR USB Scramble</title>
		<link>http://deserthat.wordpress.com/2009/08/12/virtual-boy-the-good-the-bad-and-the-ugly/#comment-74</link>
		<dc:creator>Game Retail Store » GameSetLinks: The DDR USB Scramble</dc:creator>
		<pubDate>Wed, 26 Aug 2009 07:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=79#comment-74</guid>
		<description>[...] Virtual Boy: The Good, the Bad, and the Ugly « Desert Hat &#039;When most gamers hear about the Virtual Boy, they immediately deride it, saying what an awful piece of hardware it is and how it was the worst design Nintendo ever made (even worse than going with cartridges on the N64). However, none of these people have actually picked up and played a Virtual Boy (or at least one that actually works).&#039; [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual Boy: The Good, the Bad, and the Ugly « Desert Hat &#39;When most gamers hear about the Virtual Boy, they immediately deride it, saying what an awful piece of hardware it is and how it was the worst design Nintendo ever made (even worse than going with cartridges on the N64). However, none of these people have actually picked up and played a Virtual Boy (or at least one that actually works).&#39; [...]</p>
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		<title>Comment on Virtual Boy: The Good, the Bad, and the Ugly by jafish</title>
		<link>http://deserthat.wordpress.com/2009/08/12/virtual-boy-the-good-the-bad-and-the-ugly/#comment-73</link>
		<dc:creator>jafish</dc:creator>
		<pubDate>Thu, 13 Aug 2009 16:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=79#comment-73</guid>
		<description>I used to have one of these and stupidly got rid of it. Do most gamers really deride it? Although it used to be a laughing stock, especially when it was initially released due to the very high cost relative to other &quot;portable&quot; hardware, I think it&#039;s now a novelty, curiosity, and a collectors item (in addition to producing beautiful images, as you point out). Thanks for the interesting writeup.</description>
		<content:encoded><![CDATA[<p>I used to have one of these and stupidly got rid of it. Do most gamers really deride it? Although it used to be a laughing stock, especially when it was initially released due to the very high cost relative to other &#8220;portable&#8221; hardware, I think it&#8217;s now a novelty, curiosity, and a collectors item (in addition to producing beautiful images, as you point out). Thanks for the interesting writeup.</p>
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		<title>Comment on Six Days in Fallujah by Controversial Iraq War game dropped by publisher - Tactical Gamer</title>
		<link>http://deserthat.wordpress.com/2009/04/12/six-days-in-fallujah/#comment-72</link>
		<dc:creator>Controversial Iraq War game dropped by publisher - Tactical Gamer</dc:creator>
		<pubDate>Wed, 29 Apr 2009 03:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=65#comment-72</guid>
		<description>[...] by Christian Ward of The Escapist (which is how I heard about this) and the second is a blog post by Desert Hat. Both of them hit on one key question a possible* Six Days in Fallujah concept will [...]</description>
		<content:encoded><![CDATA[<p>[...] by Christian Ward of The Escapist (which is how I heard about this) and the second is a blog post by Desert Hat. Both of them hit on one key question a possible* Six Days in Fallujah concept will [...]</p>
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		<title>Comment on Mega Man vs Polish Immigrant by thenonconformer</title>
		<link>http://deserthat.wordpress.com/2008/01/05/mega-man-vs-polish-immigrant/#comment-71</link>
		<dc:creator>thenonconformer</dc:creator>
		<pubDate>Tue, 17 Feb 2009 16:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/2008/01/05/mega-man-vs-polish-immigrant/#comment-71</guid>
		<description>RCMP GUILTY

http://thenonconformer.wordpress.com/2009/02/17/it-is-getting-worse-for-the-rcmp/</description>
		<content:encoded><![CDATA[<p>RCMP GUILTY</p>
<p><a href="http://thenonconformer.wordpress.com/2009/02/17/it-is-getting-worse-for-the-rcmp/" rel="nofollow">http://thenonconformer.wordpress.com/2009/02/17/it-is-getting-worse-for-the-rcmp/</a></p>
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		<title>Comment on Cooking Mama: Unauthorized PETA Edition by gundamndirk</title>
		<link>http://deserthat.wordpress.com/2008/11/19/cooking-mama-unauthorized-peta-edition/#comment-70</link>
		<dc:creator>gundamndirk</dc:creator>
		<pubDate>Mon, 24 Nov 2008 05:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=59#comment-70</guid>
		<description>I agree with you completely.  This game was really annoying because of the gaping hole in its reasoning.  The turkey is already dead!  How can these actions be considered cruel if the animal doesn&#039;t feel any pain?  They could have done something more like the game Tapper in which you rush to complete a fairly simple task with increasing time constraints.  Tapper was still an interesting game (at the time) even though all you did was fill up the cups and serve them.  

This game would have been way more effective and interesting if they took you through the processes of a modern turkey farmer, buying and injecting hormones, trying to find the perfect balance between the smallest possible cages and acceptable mortality rates, slicing off the beaks of living turkeys.  As a recent vegetarian, I can tell you I feel no remorse for anything that happens to an animal&#039;s body after it&#039;s well and truly dead...</description>
		<content:encoded><![CDATA[<p>I agree with you completely.  This game was really annoying because of the gaping hole in its reasoning.  The turkey is already dead!  How can these actions be considered cruel if the animal doesn&#8217;t feel any pain?  They could have done something more like the game Tapper in which you rush to complete a fairly simple task with increasing time constraints.  Tapper was still an interesting game (at the time) even though all you did was fill up the cups and serve them.  </p>
<p>This game would have been way more effective and interesting if they took you through the processes of a modern turkey farmer, buying and injecting hormones, trying to find the perfect balance between the smallest possible cages and acceptable mortality rates, slicing off the beaks of living turkeys.  As a recent vegetarian, I can tell you I feel no remorse for anything that happens to an animal&#8217;s body after it&#8217;s well and truly dead&#8230;</p>
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		<title>Comment on Art and Entertainment: Exclusively and Mutually Inexclusive by wow gold &#187; Blog Archive &#187; GameSetLinks: I Am A Robot, I Am A Robot</title>
		<link>http://deserthat.wordpress.com/2008/05/16/art-and-entertainment-exclusively-and-mutually-inexclusive/#comment-68</link>
		<dc:creator>wow gold &#187; Blog Archive &#187; GameSetLinks: I Am A Robot, I Am A Robot</dc:creator>
		<pubDate>Sat, 16 Aug 2008 22:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=41#comment-68</guid>
		<description>[...] Art and Entertainment: Exclusively and Mutually Inexclusive « Desert Hat &#8216;So the perceived barrier between art and entertainment is something that some would say is a result of our Puritan culture.&#8217; [...]</description>
		<content:encoded><![CDATA[<p>[...] Art and Entertainment: Exclusively and Mutually Inexclusive « Desert Hat &#8216;So the perceived barrier between art and entertainment is something that some would say is a result of our Puritan culture.&#8217; [...]</p>
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