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	<title>Comments for Desert Hat</title>
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	<description>Critical Game Theory and Antiwar Gaming</description>
	<pubDate>Sun, 20 Jul 2008 05:57:30 +0000</pubDate>
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		<title>Comment on All&#8217;s Fair in Games of War by LinkoGRAfia (30) &#171; Altergranie</title>
		<link>http://deserthat.wordpress.com/2008/07/05/alls-fair-in-games-of-war/#comment-64</link>
		<dc:creator>LinkoGRAfia (30) &#171; Altergranie</dc:creator>
		<pubDate>Tue, 15 Jul 2008 15:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=49#comment-64</guid>
		<description>[...] All&#8217;s Fair in Games of War (Desert Hat). Ciekawy wpis z niedawno odkrytego przeze mnie bloga Desert Hat: Critical Game Theory and Antiwar Gaming: o oszukiwaniu w grach i oszukiwaniu na wojnie - jakie są różnice, a jakie podobieństwa? [...]</description>
		<content:encoded><![CDATA[<p>[...] All&#8217;s Fair in Games of War (Desert Hat). Ciekawy wpis z niedawno odkrytego przeze mnie bloga Desert Hat: Critical Game Theory and Antiwar Gaming: o oszukiwaniu w grach i oszukiwaniu na wojnie - jakie są różnice, a jakie podobieństwa? [...]</p>
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		<title>Comment on Art and Entertainment: Exclusively and Mutually Inexclusive by GameSetLinks: I Am A Robot, I Am A Robot at Phper Home</title>
		<link>http://deserthat.wordpress.com/2008/05/16/art-and-entertainment-exclusively-and-mutually-inexclusive/#comment-62</link>
		<dc:creator>GameSetLinks: I Am A Robot, I Am A Robot at Phper Home</dc:creator>
		<pubDate>Wed, 11 Jun 2008 16:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=41#comment-62</guid>
		<description>[...] Art and Entertainment: Exclusively and Mutually Inexclusive « Desert Hat &#8216;So the perceived barrier between art and entertainment is something that some would say is a result of our Puritan culture.&#8217; [...]</description>
		<content:encoded><![CDATA[<p>[...] Art and Entertainment: Exclusively and Mutually Inexclusive « Desert Hat &#8216;So the perceived barrier between art and entertainment is something that some would say is a result of our Puritan culture.&#8217; [...]</p>
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		<title>Comment on Art and Entertainment: Exclusively and Mutually Inexclusive by GameSetLinks: I Am A Robot, I Am A Robot : wow gold</title>
		<link>http://deserthat.wordpress.com/2008/05/16/art-and-entertainment-exclusively-and-mutually-inexclusive/#comment-57</link>
		<dc:creator>GameSetLinks: I Am A Robot, I Am A Robot : wow gold</dc:creator>
		<pubDate>Fri, 30 May 2008 18:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=41#comment-57</guid>
		<description>[...] Art and Entertainment: Exclusively and Mutually Inexclusive « Desert Hat &#8216;So the perceived barrier between art and entertainment is something that some would say is a result of our Puritan culture.&#8217; [...]</description>
		<content:encoded><![CDATA[<p>[...] Art and Entertainment: Exclusively and Mutually Inexclusive « Desert Hat &#8216;So the perceived barrier between art and entertainment is something that some would say is a result of our Puritan culture.&#8217; [...]</p>
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		<title>Comment on Automated Super Mario World Orchestra by nick</title>
		<link>http://deserthat.wordpress.com/2008/05/27/automated-super-mario-world-orchestra/#comment-55</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Wed, 28 May 2008 05:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=42#comment-55</guid>
		<description>hey i just saw this video just yesterday! its crazzy!</description>
		<content:encoded><![CDATA[<p>hey i just saw this video just yesterday! its crazzy!</p>
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		<title>Comment on Watermarks and (lack of) Studio Communication by Good shop cheap!</title>
		<link>http://deserthat.wordpress.com/2008/04/21/ign-watermarks-and-lack-of-studio-intercommunication/#comment-54</link>
		<dc:creator>Good shop cheap!</dc:creator>
		<pubDate>Sat, 24 May 2008 01:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=37#comment-54</guid>
		<description>&lt;strong&gt;Good shop...&lt;/strong&gt;

Good shop...</description>
		<content:encoded><![CDATA[<p><strong>Good shop&#8230;</strong></p>
<p>Good shop&#8230;</p>
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		<title>Comment on Art and Entertainment: Exclusively and Mutually Inexclusive by GameSetLinks: I Am A Robot, I Am A Robot &#124; Games Blog</title>
		<link>http://deserthat.wordpress.com/2008/05/16/art-and-entertainment-exclusively-and-mutually-inexclusive/#comment-53</link>
		<dc:creator>GameSetLinks: I Am A Robot, I Am A Robot &#124; Games Blog</dc:creator>
		<pubDate>Fri, 23 May 2008 00:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=41#comment-53</guid>
		<description>[...] Art and Entertainment: Exclusively and Mutually Inexclusive « Desert Hat &#8216;So the perceived barrier between art and entertainment is something that some would say is a result of our Puritan culture.&#8217; [...]</description>
		<content:encoded><![CDATA[<p>[...] Art and Entertainment: Exclusively and Mutually Inexclusive « Desert Hat &#8216;So the perceived barrier between art and entertainment is something that some would say is a result of our Puritan culture.&#8217; [...]</p>
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		<title>Comment on Art and Entertainment: Exclusively and Mutually Inexclusive by rockytastic</title>
		<link>http://deserthat.wordpress.com/2008/05/16/art-and-entertainment-exclusively-and-mutually-inexclusive/#comment-52</link>
		<dc:creator>rockytastic</dc:creator>
		<pubDate>Thu, 22 May 2008 02:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=41#comment-52</guid>
		<description>I'm not sure that I would find the separation between art and entertainment to be related to Puritan culture. The separation seems somewhat universal, in that most cultures appear to recognize a difference between "serious art" and frivolous entertainment (though that doesn't make it justified).

I think the difference is a matter of perceptions. A major part of how humans perceive the world is dependent on what we considered important and what is everything else. Art is recognized as important, as having meaning, and entertainment is stuck with "everything else."  But then we start looking at sitcoms and cartoons and recognizing meaning, appreciating genius and eventually artistry. Then we see art and realize how often it mimics "entertainment" to take or hold our attention, and the more we look, the harder it is to tell which is which.

I think the separate words are fine as shorthand, to express whether or not you take something seriously, but dangerous because they are so inexact and ill-defined. In the context of any educated discussion, it must be recognized that there is no separation between art and entertainment.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure that I would find the separation between art and entertainment to be related to Puritan culture. The separation seems somewhat universal, in that most cultures appear to recognize a difference between &#8220;serious art&#8221; and frivolous entertainment (though that doesn&#8217;t make it justified).</p>
<p>I think the difference is a matter of perceptions. A major part of how humans perceive the world is dependent on what we considered important and what is everything else. Art is recognized as important, as having meaning, and entertainment is stuck with &#8220;everything else.&#8221;  But then we start looking at sitcoms and cartoons and recognizing meaning, appreciating genius and eventually artistry. Then we see art and realize how often it mimics &#8220;entertainment&#8221; to take or hold our attention, and the more we look, the harder it is to tell which is which.</p>
<p>I think the separate words are fine as shorthand, to express whether or not you take something seriously, but dangerous because they are so inexact and ill-defined. In the context of any educated discussion, it must be recognized that there is no separation between art and entertainment.</p>
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		<title>Comment on Art and Entertainment: Exclusively and Mutually Inexclusive by mkmori</title>
		<link>http://deserthat.wordpress.com/2008/05/16/art-and-entertainment-exclusively-and-mutually-inexclusive/#comment-51</link>
		<dc:creator>mkmori</dc:creator>
		<pubDate>Wed, 21 May 2008 21:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=41#comment-51</guid>
		<description>Just stumbling through, but here's another perspective on this topic, (mostly patched together from incomplete readings in Kant, Hannah Arendt, and Walter Benjamin): Art ordinarily resists Marxist/socioeconomic valuation, insofar as it has no "use value" and cannot be consumed. Art may yield aesthetic pleasure, ("pleasure without interest"), but no matter how it is abused by patrons, merchants, or collectors for their fetishistic/socioeconomic ends, it always demands aesthetic judgment, and these extra uses do not consume the aesthetic value of the article in question. Uses which would eventually consume a piece of art--like a career as paperweight or doorstop--are inevitably evaluative actions in and of themselves, or simply accidental. In the end, art is practically indestructible. Like the broken, bleached statues of the Ancient World, art persists objectively in our transitory world of needs and wants and natural functions.

Meanwhile, tho' we tend to make vague distinctions between "necessities" and "luxuries", (all relative to state of the art/standard of living), the stuff of entertainment is perfectly "useful", exists in finite, expendable quantities, and therefore has a definite economic value. Even obsessive fans, by delving into minutia and trivia, tacitly acknowledge an object's entertainment value is exhausted through repetitive consumption.

This isn't entirely new, but the entertainment industry has discovered that heretofore persistent works of art can also be "used up" by recycling and "reimagining" with superior technology, (a conspicuous trend in the movie industry). It may be argued that the newer work enters into a dialog with the older work, but it isn't common for the newer work to be in any position to converse with the older work on its own terms. Instead, the newer work is often said to "pay homage", either by idolizing or caricaturing the original. "Special" and "enhanced" editions may have an even more subtle and insidious effect, by replacing previous versions outright as a superior product and better value.

Everyone know most any object possesses at least some entertainment value. In art, one of the big questions is whether an object may be primarily valued for intrinsic, aesthetic qualities, or for its applicability to some end, (such as propaganda or entertainment). The question of video games as art is complicated by the rate at which the industry recycles mechanics and imagery, but there is at least some evidence for the persistence of game code as objets d'art, (if not entirely divorced from entertainment/sentimental value). Furthermore, the player's participation in completing a storyline is probably immaterial, (and the gamer takes a much less active role in most games than the reader does in a good book). The basest, most unreflective artwork is full of "meaning" as such, and no one can seriously argue that a lot of thought and artistry hasn't gone into the production of video games.

What remains is the question of the criteria by which video games should be evaluated as art. Aesthetic judgment in its totality is beyond the scope of this blog comment, but I just want to respond to the concept of art in the Curtis Johnson essay, and use of Le Guin's comments about our "Puritan culture". The New Critics of the 1930's proposed a doctrine called "The Affective Fallacy", which discounts the magnitude of affect or sensation, (cf. catharsis), as a valid measure of the significance of (specifically, literary) art. Kant expressed this also in his attempt to define aesthetic judgment as based on pleasure without interest or desire, and without extrinsic concept or purpose, universal and inevitable. This is perhaps where art and entertainment part ways most clearly, and not a point in which any video games I know have really excelled....

FWIW!</description>
		<content:encoded><![CDATA[<p>Just stumbling through, but here&#8217;s another perspective on this topic, (mostly patched together from incomplete readings in Kant, Hannah Arendt, and Walter Benjamin): Art ordinarily resists Marxist/socioeconomic valuation, insofar as it has no &#8220;use value&#8221; and cannot be consumed. Art may yield aesthetic pleasure, (&#8221;pleasure without interest&#8221;), but no matter how it is abused by patrons, merchants, or collectors for their fetishistic/socioeconomic ends, it always demands aesthetic judgment, and these extra uses do not consume the aesthetic value of the article in question. Uses which would eventually consume a piece of art&#8211;like a career as paperweight or doorstop&#8211;are inevitably evaluative actions in and of themselves, or simply accidental. In the end, art is practically indestructible. Like the broken, bleached statues of the Ancient World, art persists objectively in our transitory world of needs and wants and natural functions.</p>
<p>Meanwhile, tho&#8217; we tend to make vague distinctions between &#8220;necessities&#8221; and &#8220;luxuries&#8221;, (all relative to state of the art/standard of living), the stuff of entertainment is perfectly &#8220;useful&#8221;, exists in finite, expendable quantities, and therefore has a definite economic value. Even obsessive fans, by delving into minutia and trivia, tacitly acknowledge an object&#8217;s entertainment value is exhausted through repetitive consumption.</p>
<p>This isn&#8217;t entirely new, but the entertainment industry has discovered that heretofore persistent works of art can also be &#8220;used up&#8221; by recycling and &#8220;reimagining&#8221; with superior technology, (a conspicuous trend in the movie industry). It may be argued that the newer work enters into a dialog with the older work, but it isn&#8217;t common for the newer work to be in any position to converse with the older work on its own terms. Instead, the newer work is often said to &#8220;pay homage&#8221;, either by idolizing or caricaturing the original. &#8220;Special&#8221; and &#8220;enhanced&#8221; editions may have an even more subtle and insidious effect, by replacing previous versions outright as a superior product and better value.</p>
<p>Everyone know most any object possesses at least some entertainment value. In art, one of the big questions is whether an object may be primarily valued for intrinsic, aesthetic qualities, or for its applicability to some end, (such as propaganda or entertainment). The question of video games as art is complicated by the rate at which the industry recycles mechanics and imagery, but there is at least some evidence for the persistence of game code as objets d&#8217;art, (if not entirely divorced from entertainment/sentimental value). Furthermore, the player&#8217;s participation in completing a storyline is probably immaterial, (and the gamer takes a much less active role in most games than the reader does in a good book). The basest, most unreflective artwork is full of &#8220;meaning&#8221; as such, and no one can seriously argue that a lot of thought and artistry hasn&#8217;t gone into the production of video games.</p>
<p>What remains is the question of the criteria by which video games should be evaluated as art. Aesthetic judgment in its totality is beyond the scope of this blog comment, but I just want to respond to the concept of art in the Curtis Johnson essay, and use of Le Guin&#8217;s comments about our &#8220;Puritan culture&#8221;. The New Critics of the 1930&#8217;s proposed a doctrine called &#8220;The Affective Fallacy&#8221;, which discounts the magnitude of affect or sensation, (cf. catharsis), as a valid measure of the significance of (specifically, literary) art. Kant expressed this also in his attempt to define aesthetic judgment as based on pleasure without interest or desire, and without extrinsic concept or purpose, universal and inevitable. This is perhaps where art and entertainment part ways most clearly, and not a point in which any video games I know have really excelled&#8230;.</p>
<p>FWIW!</p>
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		<title>Comment on Bill Gates wants you to talk to the Internet by johnwharris</title>
		<link>http://deserthat.wordpress.com/2008/02/24/bill-gates-wants-you-to-talk-to-the-internet/#comment-40</link>
		<dc:creator>johnwharris</dc:creator>
		<pubDate>Thu, 13 Mar 2008 08:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=21#comment-40</guid>
		<description>Why does Bill Gates think it's important we'll use voice recognition to perform searches?  Can't he think of something NEW we'll be doing in five years?

Nothing Gates says should be taken as anything other than promotional text for Microsoft.</description>
		<content:encoded><![CDATA[<p>Why does Bill Gates think it&#8217;s important we&#8217;ll use voice recognition to perform searches?  Can&#8217;t he think of something NEW we&#8217;ll be doing in five years?</p>
<p>Nothing Gates says should be taken as anything other than promotional text for Microsoft.</p>
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		<title>Comment on The Ungame by johnwharris</title>
		<link>http://deserthat.wordpress.com/2008/02/25/the-ungame/#comment-37</link>
		<dc:creator>johnwharris</dc:creator>
		<pubDate>Tue, 26 Feb 2008 03:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=23#comment-37</guid>
		<description>Interesting you should bring this up, I've got a bunch of Ungame cards in a box somewhere.

They also released an explicitly Christian edition of the Ungame some time back.  Some heavily-Christian family friends had a copy, unsure I ever saw 'em play it though.</description>
		<content:encoded><![CDATA[<p>Interesting you should bring this up, I&#8217;ve got a bunch of Ungame cards in a box somewhere.</p>
<p>They also released an explicitly Christian edition of the Ungame some time back.  Some heavily-Christian family friends had a copy, unsure I ever saw &#8216;em play it though.</p>
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