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	<title>Desert Hat</title>
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	<description>Critical Game Theory and Antiwar Gaming</description>
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		<title>Desert Hat</title>
		<link>http://deserthat.wordpress.com</link>
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		<item>
		<title>The Ambiguity of Holocaust Games and &#8220;Suicide Bomber&#8221;: Training or Coping?</title>
		<link>http://deserthat.wordpress.com/2011/03/27/the-ambiguity-of-holocaust-games-and-suicide-bomber-training-or-coping/</link>
		<comments>http://deserthat.wordpress.com/2011/03/27/the-ambiguity-of-holocaust-games-and-suicide-bomber-training-or-coping/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 22:53:06 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
				<category><![CDATA[Antiwar]]></category>
		<category><![CDATA[ambiguity]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[pakistan]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[suicide bomber]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=185</guid>
		<description><![CDATA[Several weeks ago, a YouTube video of children acting out a suicide bombing mission was discovered on YouTube. The video takes place somewhere around the Afghanistan/Pakistan border; the children were determined to be part of a pashtun, or religious school, based on their clothing. It has since been picked up by the press &#8211; days [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deserthat.wordpress.com&amp;blog=2037660&amp;post=185&amp;subd=deserthat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Oregon Trail Ver. 3 (BASIC 3.1, 1978)</title>
		<link>http://deserthat.wordpress.com/2010/11/07/oregon-trail-ver-3-basic-3-1-1978/</link>
		<comments>http://deserthat.wordpress.com/2010/11/07/oregon-trail-ver-3-basic-3-1-1978/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 01:11:52 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
				<category><![CDATA[Game History]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=174</guid>
		<description><![CDATA[As part of a research project on computer games produced prior to 1973 (the date of 101 BASIC Computer Games), I have been conducting research on The Oregon Trail, which originated at Carleton College in Minnesota in 1971 by Don Rawitsch, Paul Dillenberger, and Bill Heineman. The game was played in one of Rawitsch&#8217;s history [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deserthat.wordpress.com&amp;blog=2037660&amp;post=174&amp;subd=deserthat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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		<title>Welcome to the Desert of the Real</title>
		<link>http://deserthat.wordpress.com/2010/09/30/welcome-to-the-desert-of-the-real/</link>
		<comments>http://deserthat.wordpress.com/2010/09/30/welcome-to-the-desert-of-the-real/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 05:31:56 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
				<category><![CDATA[Antiwar]]></category>
		<category><![CDATA[machinima]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=165</guid>
		<description><![CDATA[While searching through Molleindustria&#8217;s site, I came across a link to a machinima called Welcome to the Desert of the Real, created using America&#8217;s Army, the military&#8217;s free propaganda game. I was quite surprised and intrigued by this, dubbed a &#8220;reverse propaganda film&#8221; about Post Traumatic Stress Disorder (PTSD). The film uses footage from the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deserthat.wordpress.com&amp;blog=2037660&amp;post=165&amp;subd=deserthat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>The Charnel Houses of Europe: The Shoah</title>
		<link>http://deserthat.wordpress.com/2010/06/22/the-charnel-houses-of-europe-the-shoah/</link>
		<comments>http://deserthat.wordpress.com/2010/06/22/the-charnel-houses-of-europe-the-shoah/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 01:54:40 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
				<category><![CDATA[Antiwar]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=160</guid>
		<description><![CDATA[Today I stumbled upon a shocking discovery on Gameology.org, a website devoted to game studies. The article, &#8220;Charnel Houses of Europe: The Limits of Play&#8221; (1997) discusses a roleplaying game by White Wolf, Wraith, a game about ghosts, and its expansion set, The Charnel Houses of Europe: The Shoah, which covers the ghosts of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deserthat.wordpress.com&amp;blog=2037660&amp;post=160&amp;subd=deserthat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">deserthat</media:title>
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		<title>Antiwar Machinima</title>
		<link>http://deserthat.wordpress.com/2010/06/12/antiwar-machinima/</link>
		<comments>http://deserthat.wordpress.com/2010/06/12/antiwar-machinima/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 21:45:22 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
				<category><![CDATA[Antiwar]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=157</guid>
		<description><![CDATA[While stumbling around the web, I discovered an article about an essay published in the April 2010 issue of Continuum titled &#8220;Reverbing: The Red vs. Blue machinima as an anti-war film&#8221; by D. Bruno Starrs. Now I try to be on the top of articles about war (and antiwar) and games, so this was a pretty [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deserthat.wordpress.com&amp;blog=2037660&amp;post=157&amp;subd=deserthat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Early(er) Computer Games: Babbage and Nimatron</title>
		<link>http://deserthat.wordpress.com/2010/05/18/earlyer-computer-games-babbage-and-nimatron/</link>
		<comments>http://deserthat.wordpress.com/2010/05/18/earlyer-computer-games-babbage-and-nimatron/#comments</comments>
		<pubDate>Tue, 18 May 2010 04:36:58 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Game History]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=144</guid>
		<description><![CDATA[Digging through an early book on computer games titled Game Playing with Computers (Donald D. Spencer, 1968) and discovered two early computer games that have so far been almost completely ignored in the literature (which is kind of odd, considering one of them is well documented in an oral interview &#8211; though Judd Ruggill published an article [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deserthat.wordpress.com&amp;blog=2037660&amp;post=144&amp;subd=deserthat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<media:content url="http://deserthat.files.wordpress.com/2010/05/nimatron.jpg" medium="image">
			<media:title type="html">Nimatron</media:title>
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		<title>Tactility and Ambiguity: The Mechanics and Message behind Train</title>
		<link>http://deserthat.wordpress.com/2010/03/08/tactility-and-ambiguity-the-mechanics-and-message-behind-train/</link>
		<comments>http://deserthat.wordpress.com/2010/03/08/tactility-and-ambiguity-the-mechanics-and-message-behind-train/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 00:47:04 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
				<category><![CDATA[Antiwar]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game studies]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=141</guid>
		<description><![CDATA[Before I begin, I have to apologize for getting this out so late. I played Train about a month ago now, but it&#8217;s been a bit of a rough and busy time, making it easy to get preoccupied with easy things rather than tackling difficult problems. But I suppose it takes time to reflect, so [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deserthat.wordpress.com&amp;blog=2037660&amp;post=141&amp;subd=deserthat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">More...</media:title>
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		<title>Al Pacini&#8217;s Quest to Bring Peace to Mafia Land Continues&#8230;</title>
		<link>http://deserthat.wordpress.com/2010/01/24/al-pacinis-quest-to-bring-peace-to-mafia-land-continues/</link>
		<comments>http://deserthat.wordpress.com/2010/01/24/al-pacinis-quest-to-bring-peace-to-mafia-land-continues/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 19:32:17 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
				<category><![CDATA[Pacifist Mafia]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=139</guid>
		<description><![CDATA[Al Pacini has suffered his first attack, and it is pretty deadly. He took nearly 60 points of damage (about half his HP) and had some $30,000 stolen (actually, as I write this, he got whomped again for another 90 points &#8211; after a timely trip to the hospital). Al Pacini decides to turn the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deserthat.wordpress.com&amp;blog=2037660&amp;post=139&amp;subd=deserthat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Al Pacini, the Pacifist Mafioso</title>
		<link>http://deserthat.wordpress.com/2010/01/24/al-pacini-the-pacifist-mafioso/</link>
		<comments>http://deserthat.wordpress.com/2010/01/24/al-pacini-the-pacifist-mafioso/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 04:10:59 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=133</guid>
		<description><![CDATA[I have started Mafia Wars trying to play through as a pacifist named Al &#8216;Pace&#8217; Pacini. I figure this is a strange way of playing the game, so I want to see how effective it is. The game is much better than the other one I was playing, Viking Clan, which I think is too [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deserthat.wordpress.com&amp;blog=2037660&amp;post=133&amp;subd=deserthat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Giant Tank: The Band</title>
		<link>http://deserthat.wordpress.com/2010/01/10/giant-tank-the-band/</link>
		<comments>http://deserthat.wordpress.com/2010/01/10/giant-tank-the-band/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 19:48:38 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[There&#8217;s a pretty interesting remedial art group named Giant Tank. I didn&#8217;t know about this until today, but it&#8217;s a very interesting site with a nice sketch aesthetic. (The PS3 game Valkyria Chronicles also has a level called &#8220;Giant Tank&#8221;.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deserthat.wordpress.com&amp;blog=2037660&amp;post=131&amp;subd=deserthat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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