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	<title>Desert Hat</title>
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	<link>http://deserthat.wordpress.com</link>
	<description>Critical Game Theory and Antiwar Gaming</description>
	<pubDate>Sat, 05 Jul 2008 15:41:55 +0000</pubDate>
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			<item>
		<title>All&#8217;s Fair in Games of War</title>
		<link>http://deserthat.wordpress.com/2008/07/05/alls-fair-in-games-of-war/</link>
		<comments>http://deserthat.wordpress.com/2008/07/05/alls-fair-in-games-of-war/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 15:41:55 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=49</guid>
		<description><![CDATA[1Up recently posted an editorial on cheating in games. While the article primarily serves as an overview of the different kinds of cheating that are possible in games, it doesn&#8217;t really take a much of a look into any of the philosophy behind it (for instance, no Huizinga or unspoken rules). Then again, given the [...]]]></description>
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		</item>
		<item>
		<title>Horus, Prince of the Sun - Review</title>
		<link>http://deserthat.wordpress.com/2008/06/22/horus-prince-of-the-sun-review/</link>
		<comments>http://deserthat.wordpress.com/2008/06/22/horus-prince-of-the-sun-review/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 02:29:12 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=48</guid>
		<description><![CDATA[Recently I came across an old film with art direction by Hayao Miyazaki, the legendary animator behind Studio Ghibli and such great films as Spirited Away and Princess Mononoke. Horus, Prince of the Sun (196  is an animation from his early years as a key animator and background designer and is considered by some [...]]]></description>
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		</item>
		<item>
		<title>Review of Roger Caillois&#8217; &#8220;Man, Play, and Games&#8221;</title>
		<link>http://deserthat.wordpress.com/2008/06/11/review-of-roger-caillois-man-play-and-games/</link>
		<comments>http://deserthat.wordpress.com/2008/06/11/review-of-roger-caillois-man-play-and-games/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 18:54:14 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
		
		<category><![CDATA[game studies]]></category>

		<category><![CDATA[Caillois]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[Huizinga]]></category>

		<category><![CDATA[ludic]]></category>

		<category><![CDATA[play]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=47</guid>
		<description><![CDATA[There are several books which form the foundation of modern ludic theory, one of which is Johan Huizinga&#8217;s Homo Ludens (previously reviewed), the other being Roger Caillois&#8217; Man, Play, and Games. I recently finished the latter book, and here is why it is still relevant in some places (and not so in others).
To begin, Caillois [...]]]></description>
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		</item>
		<item>
		<title>The Future of the Game: Wii Fit or Ico?</title>
		<link>http://deserthat.wordpress.com/2008/05/28/the-future-of-the-game-wii-fit-or-ico/</link>
		<comments>http://deserthat.wordpress.com/2008/05/28/the-future-of-the-game-wii-fit-or-ico/#comments</comments>
		<pubDate>Wed, 28 May 2008 15:19:36 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
		
		<category><![CDATA[game art]]></category>

		<category><![CDATA[game studies]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[fit]]></category>

		<category><![CDATA[future]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[ico]]></category>

		<category><![CDATA[wii]]></category>

		<category><![CDATA[wii fit]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=45</guid>
		<description><![CDATA[There has been a lot of buzz lately regarding Nintendo&#8217;s Wii Fit. The &#8216;hardcore gamer&#8217; audience doesn&#8217;t like it because it isn&#8217;t another Mario or Halo (i.e. not something they think they want to play), and their favorite designer is making this sort of stuff rather than another Zelda. 1UP, on the other hand, suggests [...]]]></description>
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		<item>
		<title>Space Station Needs a Plumber</title>
		<link>http://deserthat.wordpress.com/2008/05/28/space-station-needs-a-plumber/</link>
		<comments>http://deserthat.wordpress.com/2008/05/28/space-station-needs-a-plumber/#comments</comments>
		<pubDate>Wed, 28 May 2008 13:25:27 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=43</guid>
		<description><![CDATA[(From the Associated Press)
&#8220;The international space station&#8217;s lone toilet is broken, leaving the crew with almost nowhere to go. So NASA may order an in-orbiting plumbing service call when space shuttle Discovery visits next week.
&#8220;Until then, the three-man crew will have to make do with a jury-rigged system when they need to urinate.
&#8220;While one of [...]]]></description>
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			<media:title type="html">10AM-9PM, Tokyo Standard Time).</media:title>
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		<item>
		<title>Automated Super Mario World Orchestra</title>
		<link>http://deserthat.wordpress.com/2008/05/27/automated-super-mario-world-orchestra/</link>
		<comments>http://deserthat.wordpress.com/2008/05/27/automated-super-mario-world-orchestra/#comments</comments>
		<pubDate>Tue, 27 May 2008 02:53:10 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=42</guid>
		<description><![CDATA[Those crazy Japanese have done it again. You may remember seeing some self-playing Super Mario World levels on YouTube, but this is an entirely new approach: a self-playing Super Mario World level that produces sound effects in time with a massive medley! A self-playing or automatic Super Mario World level is one where no player [...]]]></description>
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		<item>
		<title>Art and Entertainment: Exclusively and Mutually Inexclusive</title>
		<link>http://deserthat.wordpress.com/2008/05/16/art-and-entertainment-exclusively-and-mutually-inexclusive/</link>
		<comments>http://deserthat.wordpress.com/2008/05/16/art-and-entertainment-exclusively-and-mutually-inexclusive/#comments</comments>
		<pubDate>Fri, 16 May 2008 23:40:39 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=41</guid>
		<description><![CDATA[I&#8217;ve found a couple papers now talking about the inseparability (or rather the ease of affinity) between the two. One is a presentation given by Ursula Le Guin called &#8220;The Stone Ax and the Muskoxen&#8221;, the other is a recent post on Select Parks entitled &#8220;Entertainment vs. Art&#8221; by Curtis Johnson (Incidentally, Loren Eiseley wrote [...]]]></description>
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		</item>
		<item>
		<title>Simulated Bubble Wrap?</title>
		<link>http://deserthat.wordpress.com/2008/05/08/simulated-bubble-wrap/</link>
		<comments>http://deserthat.wordpress.com/2008/05/08/simulated-bubble-wrap/#comments</comments>
		<pubDate>Thu, 08 May 2008 14:40:21 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=40</guid>
		<description><![CDATA[What has lately come to my attention is a flash version of simulated bubble wrap.
This reminds me of Big Red Button that was reported on many ages ago elsewhere. The implicit objective is to pop the bubbles. We know this if we have previous experience with bubble wrap because when we find out what it [...]]]></description>
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		</item>
		<item>
		<title>Antiwar Games on Holocaust and Invasion</title>
		<link>http://deserthat.wordpress.com/2008/05/04/antiwar-games-on-holocaust-and-invasion/</link>
		<comments>http://deserthat.wordpress.com/2008/05/04/antiwar-games-on-holocaust-and-invasion/#comments</comments>
		<pubDate>Sun, 04 May 2008 04:55:28 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
		
		<category><![CDATA[Antiwar]]></category>

		<category><![CDATA[Interesting Games]]></category>

		<category><![CDATA[game studies]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=39</guid>
		<description><![CDATA[I recently discovered an old Escapist Magazine article on David Jaffe&#8217;s cancelled Heartland, a PSP first-person shooter that explores how United States soldiers might react to an invasion of America. The game was slated to take on a serious tone, with NPCs going mad and hatefully aggressive, committing war crimes you would only associate with [...]]]></description>
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		</item>
		<item>
		<title>ET Rare?</title>
		<link>http://deserthat.wordpress.com/2008/04/21/et-rare/</link>
		<comments>http://deserthat.wordpress.com/2008/04/21/et-rare/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 17:39:30 +0000</pubDate>
		<dc:creator>deserthat</dc:creator>
		
		<category><![CDATA[Astronomy]]></category>

		<category><![CDATA[Evolution]]></category>

		<guid isPermaLink="false">http://deserthat.wordpress.com/?p=38</guid>
		<description><![CDATA[Discovery reports findings by Andrew Watson, who takes a new approach to determining whether or not life in the universe is rare.
I&#8217;m sure you remember the Drake Equation, an early formula for how to measure the chances for life evolving. This new research takes a different approach by looking at how long it took for [...]]]></description>
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